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    [新闻资讯][240505]《恶意不惜》新补丁要求配置降低

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    https://bbs.a9vg.com/forum.php?mod=viewthread&tid=8978922&extra=page%3D1%26filter%3Dauthor%26orderby%3Ddateline









    Patch Notes - Early Access Patch 1



    Celebrating our 2 week launch anniversary of No Rest for the Wicked we are releasing our first Early Access Patch!



    This patch brings significant CPU and GPU performance improvements (especially when it comes to traversal and “heavy” areas), keyboard control remapping, a new mouse/keyboard control scheme, increased inventory stacks, chest inventory access at vendors / crafting, bows using stamina, earlier housing access, Quality of Life and 45+ bug fixes.



    With all of the performance improvements since launch, we are updating our recommended PC specs! See the image below for details.



    As always thank you for sharing your feedback, please keep it up!



    ⚔️ Performance:

    Optimized Prologue Outro, Ship Attack, Phalen Armada, and Sacrament Intro Cinematics

    Mountain Pass Gate area optimizations

    Significant optimizations to content loading and unloading in order to reduce dropped frames and improve baseline performance while traversing through environments

    Improved performance for Ice and Frost enchantment and combat effects

    Optimized enemies making them faster to instantiate across the board

    Improved GPU visibility culling and general handling of off-screen content

    Optimized micro physics objects across the entire game

    Various cumulative improvements to baseline CPU performance

    Fixed various cases where internal errors were firing rapidly and constantly, leading to potential performance degradations

    Added preloading for frequently used objects to further reduce performance drops during gameplay

    Additional timeslicing systems for streaming performance improvements

    Optimization of the Pooling System to further reduce performance spikes

    Optimized vast amount of meshes and textures

    Optimized numerous Visual Effects

    Optimized pre-placed and dynamic enemy ragdolls

    Optimized Character Rendering across the board

    Rendering performance optimizations for better GPU performance across the board

    Cleaned up and archived duplicated content for decreased memory usage

    Cleaned up legacy content in all areas across the game to reduce memory usage



    ⚔️ Quality of Life:

    Vendors and Crafting Tables/Refineries can now access resources directly from storage

    Housing is now available sooner right after completing the “Sacrament” quest instead of after completing the “Of Rats and Raiders” quest

    Updated sorting for inventory to these categories:

    Gear - weapons, armor, rings, offhands, tools, runes, housing items and item blueprints

    Food - ingredients, food, and recipes

    Combat Consumables - Bombs, Vials, Oils, and Embers

    Resources - Resources, Gems, Components

    Realm - Ream and Key items



    Last equipped food/quick item will be saved when leaving and rejoining realm

    Deprioritized ingredients being the next auto selected food when the last currently selected food is eaten.

    Cinematic Skip prompt will appear upon pressing the button instead of holding it

    Improved legibility of some controller icons on the Steam Deck



    ⚔️ Settings:

    Added custom key rebinding options for Keyboard (controller rebinding coming soon!)

    Menu key rebinding currently not available

    Localization in progress



    Added an additional Mouse and WASD Keyboard control layout (on by default)



    ⚔️ Content Additions:

    New house “The Knot” for purchase near Sacrament Cemetery for 8 silver

    Tier 3 Armor Sets: “False Ones”

    False Guardian

    False Harbinger

    False Oathkeeper

    False Remnant



    New Character animations to Main Menu and Customization Screens



    ⚔️ Loot:

    Increased number of slots of all chests and cupboards

    Engraved Hearthside Chest raised from 35 to 40

    Medium Chest raised from 20 to 30

    Small Chest raised from 10 to 20

    Large (and Large Noble) Cupboard raised from 30 to 40

    Medium (and Medium Noble) raised Cupboard from 20 to 30

    Small (and Small Noble) raised Cupboard from 10 to 20



    Nerfed Focus grant on all Focus Vials

    Large Focus Vial decreased from 300 to 150

    Medium Focus Vials decreased from 200 to 100

    Small Focus Vial decreased from 100 to 50



    Cupboards can now also store ingredients

    Increased Armor and Weapon Shard stack size to 25

    Increased buy/sell value of all Tools and Rings at Vendors

    Removed Refined Resources from Vendors

    All Weapon Oil Recipes are now Tier 1

    Dracaena Dumpling now requires 2 Potatoes and 1 Dracaena Herb instead of 1 Potato and 2 Dracaena Herbs

    Improved shinies visual effects



    ⚔️ Balance:

    Attacking with Bows now costs Stamina instead of Focus

    Rebalanced enemy levels in Nameless Pass

    If neither “Of Rats and Raiders” or “Servant of God” quests were completed, entry of Nameless Pass is Level 8 and the rest of Nameless Pass is Level 15

    If only “Of Rats and Raiders” quest was completed, all of Nameless Pass is Level 15

    If both “Of Rats and Raiders” and “Servant of God” quests were completed, entry of Nameless Pass is Level 15 and the rest of Nameless Pass is Level 20



    Nerfed attribute scaling on all Staves

    Nerfed Focus Gain for Focus On Damage Dealt enchantment

    Nerfed Health Gain for Health On Damage Dealt enchantment

    Increased Focus cost on Elemental Throw runes to 75



    ⚔️ Enemies and Bosses:

    Nerfed damage for Grab attack on Riven Twins and Nith Brute

    Updated timings for Breaker archetype and slightly changed behavior so now after some of attacks they will try to land additional attack

    Updated Risen Armored Great Axe patrol animation

    Polished backstab animation on Nith Screamers and Shackled Brutes

    Polished jump attack animation for Plague Boomer

    Polished heavy combo attack on Risen Axe Bruiser



    ⚔️ NPCs:

    Polished multiple NPC portraits



    ⚔️ Housing:

    “The Roost” house price reduced from 20 silver to 14 silver



    ⚔️ Areas:

    Improved collision, faders and set dressing in Mariner’s Keep, Orban Glades, Black Trench Nameless Pass, Sacrament, Cerim Crucible and Potion Seller Cave

    Improved lighting and volumetrics for the ship in Prologue

    Improved lighting in the interior of Whittacker’s building

    Updated models and textures for pipes in the Black Trench

    Removed sidle from multiple locations where it was not needed



    ⚔️ Audio:

    Updated ambience at Cerim Gate

    Updated audio for Sacrament Cemetery

    Updated audio zone for Sacrament Slums to include the river

    Improved audio for lanterns in Sacrament

    Improved female bandit voices

    Polished Nameless Pass Prisoner audio



    ⚔️ Bounties and Challenges:

    Plague ichor for Duo Bruiser Bounty now drops when the second Bruiser is killed instead of given for the Bounty reward



    ⚔️ Tutorialization:

    Large sidebar tutorial screen increased in size, now adjusts width based on content with added scrollbar



    ⚔️ Localization:

    Added and updated localized text in many places across multiple languages

    Added support for multiple missing localized elements

    Fixed text overlapping for tutorials in multiple languages

    Fixed Russian font sizing



    ⚔️ Bug Fixes:

    Fixed exploit where after removing a furnace/tanning rack, all resources used to refine are returned

    Fixed enemies t-posing when leaving camera view and coming back

    Fixed Danos stealing resources and putting them towards other upgrades

    Fixed being unable to activate a new bounty while there is an existing completed unclaimed bounty

    Fixed wrong prompts used for abandoning and replacing bounties and challenges

    Fixed attribute requirements on Ripper, Tongue Splitter, Coral Piercer, Falstead’s Fury and Brutish Cudgel weapons

    Fixed hitbox on Plagued Boomer’s worm lunge attack being too big

    Fixed players not getting a Rested bonus when sleeping in beds (literally No Rest for the Wicked)

    Fixed Old Leather Tome quest item failing to be added to inventory if Misc section is full. Item is now a realm key item.

    Fixed Character Avatar still showing the last worn helmet

    Fixed spots inside the ship in Prologue where you can dodge through collision and get stuck

    Fixed broken ladders in Orban Glades

    Fixed Focus Regeneration enchantment to regen correctly

    Fixed Plagued Boomer hitboxes

    Fixed Plagued Rat’s ability to see and react to the player

    Fixed Huntsman falling when using roll back

    Fixed Caged Exile being unable to path toward player correctly

    Fixed Health on Damage Dealt enchant on Wind of Death Katana

    Fixed arrows visually hitting player despite successfully dodging them

    Fixed Fire Bomb explosion radius not matching visual effects

    Fixed Kill Challenges that require a specific weapon type counting non-weapon kills (such as explosions, falls, parries, blocks, etc)

    Fixed Character Rim Light using incorrect color and intensity indoors

    Fixed dropped items bag black artifacts

    Fixed Rattigan appearing in Nameless Pass when he shouldn’t

    Fixed Finley getting targeted by enemies

    Fixed part of Heavy Bruiser Bandit armor set pants being invisible

    Fixed chest trying to hide in the ground in Nameless Pass

    Fixed chest trying to hide in another chest in Orban Glades

    Fixed marker sub labels on the map showing on markers that don't have a sub label

    Fixed being able to see out of world at Filmore’s Level 3 area

    Fixed missing character lighting in Gordon interior

    Fixed interior candles not applying light

    Fixed burning sails clipping in Risen Attack cinematic in the Prologue

    Fixed sky cutting out in Ship Crash cinematic in Prologue

    Fixed Fallen Ones overlapping their own VO

    Fixed Return rune audio loop not ending

    Fixed dancing flowers outside Caroline’s Inn

    Fixed rain audio appearing in Cerim Crucible and War Room

    Fixed Wretched and Crestfallen Archer Tunic clipping into character

    Fixed broken rigging on Noble Leather Cloak

    Fixed Riven Twins intro cinematic using cut-to-black instead of fading

    Fixed Rusty Skewer Straight Sword using the Blood Rusted Straight Sword icon

    Fixed missing icon for Collect Mushroom Soup challenge

    Fixed typo in "equippable" for Inventory tutorial

    Reduced locations where Caroline spawns to just one for before Inquisition Arrival and one for after

    Removed duplicate lantern and torch in Sacrament

    Fixed small texture artifact on cloth in the Phalen Church cinematic

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