• 繁體(T)简体(S)正常(N)
  • 申请任务 银行[存取转账] AFF时间积分兑换 统计排行 帮助
    • 27阅读
    • 1回复

    [231003] Assassin's Creed Mirage Writer, Actor Discuss Basim's Mental Health

    级别: Lv.4
    发帖
    784
    MB
    37
    MD
    120
    本月打卡
    0
    活跃度
    55
    YQBD
    0
    国库券
    241
    https://gamerant.com/assassins-creed-mirage-basim-mental-health-sleep-paralysis/
    Game Rant speaks with Assassin's Creed Mirage narrative designer Sarah Beaulieu and actor Lee Majdoub about Basim's struggle with mental health.

    Noble, good, struggling, hopeful, kindhearted, a "big brother," cheeky, and someone who puts others before himself are not words that would accurately describe Basim in Assassin's Creed Valhalla, but these are just some words that Assassin's Creed Mirage narrative director Sarah Beaulieu and actor Lee Majdoub, who voices the English version of Basim in ACM, shared about the character this time around. As players step into the shoes of Basim in the release of Assassin's Creed Mirage, they will quickly realize that these two versions of Basim are on opposite ends of the spectrum.
    That doesn't mean, however, that Assassin's Creed Mirage's Basim is a "good guy" and that Assassin's Creed Valhalla's Basim is a "bad guy," but it does speak to the complexities of the character, as the former eventually grows into the latter. One of those complexities is Basim's struggle with mental health, something perhaps surprising when set against ninth-century Baghdad. Yet, the truth is while mental health is more commonly spoken about and discussed today, it's something many folks have struggled with throughout history.
    "It's a game about trauma," Beaulieu said, talking about how Basim has dealt with his Djinni for so many years. It has haunted him since his youth, plaguing every night's sleep he's had for years. While he's not necessarily openly declaring he is struggling, those closest to Basim know - and the fact that he is even willing to talk about it, despite accompanying anxieties, is a testament to how important mental health is.

    However, as Beaulieu explained, it's something truly adherent to the "show, don't tell" writing rule: "Having a character saying 'I'm afraid' is not very effective, right?" In fact, Basim's struggle with the Djinni comes from a real-world experience of Beaulieu's: sleep paralysis.
    The way we framed it with the narrative, in ninth-century Baghdad and his specific visions, comes from a very personal experience, which is sleep paralysis. When you have to deal with trauma, fears in general but trauma especially, how does your body react to that, and how can we show that on screen in an effective way? ... You have to show these things, and these very specific moments of encountering the Djinni, but not being able to do anything except experience the fear, not being able to move to where we want, is something that was pretty obvious to me right away.
    His struggles with the Djinni aside, Basim wants a better life for himself, for those closest to him, and for the city of Baghdad. It is this internal light that drives him, as he believes he is meant to be more than a simple street thief. This played a key role in Majdoub's performance of Basim:
    I wanted to bring this lightness to him because, you know, he starts off as a street thief and his goal is to become a Hidden One. He wants a better life and a better life for his loved ones. That's his motivation; he just wants to do better and knows he's meant for more. For me, like a lot of us, I think struggling and trying to figure out who we are with our identity and our place in the world is a big thing. And Basim's story is exactly that.
    However, that ambition is not without its drawbacks. Basim will constantly put others before himself, that's just who he is in Assassin's Creed Mirage, and this comes at the expense of himself. He's trying to find his way in the world and finds himself in Hidden Ones, figuring out his own identity, yet he still feels lonely. He is ready to do whatever it takes for the Creed, but his cockiness and ambition cover an underlying fear of failure, of deep-set trauma, and a need for validation that hold him back. As he grows, he is influenced by many in the Brotherhood, including of course his mentor Roshan last seen in Assassin's Creed Valhalla, but those influences are not always the best thing for him. There's a simple life question Basim struggles with, at least in this regard, according to Beaulieu:
    "Can you even do things for others if you don't know how to care about yourself?"

    The tragedy of Basim's life trajectory, as many players are no doubt aware of his "ending" in Assassin's Creed Valhalla, comes from a good place - and whatever happens to his internal light sets an otherwise good character down a very dark road. It seems his light gets snuffed out at some point, but from this tragedy comes something very important: relatability. Basim is not a good character boldly walking around declaring his nobility, nor is the later version of Basim an evil guy for evil's sake. As Beaulieu explained, "We all have fears, and we all have trauma. We all have things to deal with, and you were talking about identity, which is huge. I really hope that players will connect with Basim in that way because that's how he was built, written, and performed."
    It'll be interesting to see how Basim's tragedy, mental health, and trauma serve as a conduit for that player relatability come Assassin's Creed Mirage's release. But it seems undeniable that Basim offers some form of commentary on mental health, come whatever may.
    Assassin's Creed Mirage releases October 5 for PC, PS4, PS5, Xbox One, and Xbox Series X/S. An iPhone 15 Pro port is slated for early 2024.


    BW的封面如果看不到可能需要梯子 | 自购资源仅限站内分流
    级别: Lv.4
    发帖
    784
    MB
    37
    MD
    120
    本月打卡
    0
    活跃度
    55
    YQBD
    0
    国库券
    241
    只看该作者 1楼 发表于: 2023-10-04
    机翻
    Game Rant 与《刺客信条幻影》叙事设计师 Sarah Beaulieu 和演员 Lee Majdoub 谈论了 Basim 与心理健康的斗争。

    高贵、善良、奋斗、充满希望、善良、“老大哥”、厚脸皮、先人后己的人,这些词都无法准确地描述《刺客信条:英灵殿》中的巴西姆,但这些只是《刺客信条:幻影》叙事总监的一些词汇。 莎拉·博利厄 (Sarah Beaulieu) 和在 ACM 中为英文版巴辛 (Basim) 配音的演员李·马吉杜布 (Lee Majdoub) 这次分享了有关该角色的信息。 当玩家在《刺客信条幻影》中扮演巴辛的角色时,他们很快就会意识到这两个版本的巴辛处于两个极端。
    然而,这并不意味着《刺客信条:幻影》中的巴西姆是一个“好人”,而《刺客信条:英灵殿》中的巴西姆是一个“坏人”,但这确实说明了角色的复杂性,因为前者最终成长为“坏人”。 后者。 这些复杂性之一是巴西姆与心理健康的斗争,当与九世纪的巴格达相比时,这也许会令人惊讶。 然而,事实是,虽然今天人们更常谈论和讨论心理健康,但历史上许多人一直在努力解决这个问题。
    “这是一款关于创伤的游戏,”博利厄在谈到巴辛多年来如何与他的神灵打交道时说道。 从他年轻时起,这个问题就一直困扰着他,多年来一直困扰着他每晚的睡眠。 虽然他不一定公开宣称自己正在挣扎,但与巴西姆最亲近的人都知道,尽管伴随着焦虑,他甚至愿意谈论这个问题,这证明了心理健康的重要性。

    然而,正如 Beaulieu 所解释的那样,这确实遵循了“展示,而不是讲述”的写作规则:“让一个角色说‘我害怕’不是很有效,对吧?” 事实上,巴西姆与神灵的斗争来自于博利厄的真实经历:睡眠麻痹。
    我们在九世纪的巴格达和他的具体愿景中用叙事来构建它的方式来自于一种非常个人的经历,那就是睡眠瘫痪。 当你必须应对创伤、一般的恐惧,尤其是创伤时,你的身体对此有何反应,我们如何以有效的方式在屏幕上展示这一点? ...你必须展示这些东西,以及遇到神灵的这些非常具体的时刻,但除了体验恐惧之外什么也做不了,无法移动到我们想要的地方,这对我来说是非常明显的 马上。
    除了与神灵的斗争之外,巴西姆还希望为自己、最亲近的人以及巴格达市过上更好的生活。 正是这种内心的光芒驱使着他,因为他相信自己不仅仅是一个简单的街头小偷。 这对 Majdoub 的 Basim 表演起到了关键作用:
    我想给他带来这种轻松感,因为,你知道,他一开始是一名街头小偷,他的目标是成为一名隐藏者。 他想要更好的生活,也想让自己所爱的人过上更好的生活。 这就是他的动力; 他只是想做得更好,并且知道自己应该做得更好。 对我来说,像我们很多人一样,我认为努力弄清楚我们是谁、我们的身份和我们在世界上的位置是一件大事。 巴西姆的故事正是如此。
    然而,这种雄心壮志并非没有缺点。 巴西姆总是把别人放在自己之前,这就是《刺客信条幻影》中的他,而这是以牺牲自己为代价的。 他试图在这个世界上找到自己的出路,并在无形者中找到了自己,弄清楚了自己的身份,但他仍然感到孤独。 他已经准备好为信条不惜一切代价,但他的自大和野心掩盖了对失败、对根深蒂固的创伤的潜在恐惧,以及对验证的需要,这些都阻碍了他。 随着他的成长,他受到兄弟会中许多人的影响,当然包括他在《刺客信条:英灵殿》中最后一次见到的导师肉山,但这些影响对他来说并不总是最好的。 根据博利厄的说法,至少在这方面,巴西姆一直在努力解决一个简单的生活问题:
    “如果你连自己都不懂得关心,你还能为别人做事吗?”

    正如许多玩家无疑都知道他在《刺客信条:英灵殿》中的“结局”一样,巴西姆人生轨迹的悲剧来自一个好地方——无论他内心的光芒发生什么,都会让一个原本善良的角色走上一条非常黑暗的道路。 似乎他的光芒在某个时候被熄灭了,但这场悲剧带来了一些非常重要的东西:相关性。 巴西姆并不是一个大胆地到处宣称自己高贵的好人,后期版本的巴西姆也不是一个为了邪恶而邪恶的人。 正如博利厄所解释的那样,“我们都有恐惧,我们都有创伤。我们都有事情要处理,而你正在谈论身份,这是巨大的。我真的希望玩家能够以这种方式与巴西姆联系,因为这就是方式 他被建造、被书写、被表演。”

    看看巴西姆的悲剧、心理健康和创伤如何在《刺客信条幻影》发布后成为玩家之间的关联性将会很有趣。 但似乎不可否认的是,无论发生什么情况,巴西姆都对心理健康提供了某种形式的评论。
    《刺客信条幻影》将于 10 月 5 日发布 PC、PS4、PS5、Xbox One 和 Xbox Series X/S 版本。 iPhone 15 Pro 移植版预计于 2024 年初推出。
    BW的封面如果看不到可能需要梯子 | 自购资源仅限站内分流
    描述
    快速回复

    您目前还是游客,请 登录注册
    如果您提交过一次失败了,可以用”恢复数据”来恢复帖子内容
    认证码: