• 繁體(T)简体(S)正常(N)
  • 申请任务 银行[存取转账] AFF时间积分兑换 统计排行 帮助
    • 20阅读
    • 1回复

    [230925]Lies of P and Bloodborne's Best Combat Features Would Be a Match Made in Heaven

    级别: Lv.4
    发帖
    784
    MB
    37
    MD
    120
    本月打卡
    0
    活跃度
    55
    YQBD
    0
    国库券
    241
    https://gamerant.com/lies-p-weapon-assemble-bloodborne-trick-weapons-combat-features-new-soulslike-game/
    Lies of P and Bloodborne's unique weapon types each introduce a revolutionary feature, and together they could change the entire Soulsborne genre.

    Lies of P is a new Soulslike title based on Carlo Collodi's The Adventures of Pinocchio. The title takes many of Collodi's original characters and events and transforms them into a Belle Epoque horror action-RPG, complete with killer puppets, terrifying monsters, and tough-as-nails boss fights. While Lies of P boasts a strong narrative, its greatest strength lies in its introduction of the Weapon Assemble feature, which allows players to mix and match parts to create new weapons with dual functionality. Though it differs in form and implementation, the feature brings to mind the Trick Weapon mechanic of 2015's Bloodborne, which offered its own method of dual functionality. Were they to be combined in a future Soulsborne title, these two combat features could make something genuinely memorable.

    Lies of P follows P, a puppet created by the master alchemist Geppetto, as he seeks to end the Puppet Frenzy. His journey sees him traverse the city of Krat, encountering various dark twists on Carlo Collodi's classic characters. Many of these characters hope to do him harm, resulting in a variety of grueling combat encounters in which players must utilize a host of attack strategies. To aid them in this effort, Lies of P introduces the Weapon Assemble feature, which allows players to custom-build weapons from an assortment of blades and hilts.

    Lies of P and Bloodborne Offer Players Diverse Weapon Features


    When Bloodborne was released in 2015, it delivered a unique gothic-horror experience to the traditionally medieval Soulslike genre. The title featured much faster combat, pitting players against a host of Lovecraftian horrors. To manage these enemies, it introduced the concept of Trick Weapons, right-handed armaments that could change modes, or form, at the click of a button. Each Trick Weapon mode greatly changed the weapon's properties, as well as the moveset that players had available to them. While they did not allow for player customization, Trick Weapons essentially allowed players to wield two weapons in one.

    Lies of P's weapons differ in that their dual functionality is highly customizable. The Weapon Assemble feature allows players to mix and match a wide range of blades, or weapon heads, with a host of weapon hilts. Doing so enables a single weapon to wield the characteristics of two. While Lies of P's weapons don't swap modes, they offer much more diversity and can be tailor-made to complement a player's unique play style. Additionally, should players utilize mid-way through a particular area, they can return to Hotel Krat and alter weapons to better suit that area's enemies and boss fight.

    Pairing Lies of P and Bloodborne's Weapon Features Could Change the Genre


    Pairing Lies of P's Weapon Assemble and Bloodborne's Trick Weapons in a future Soulsborne title could create an immensely satisfying combat mechanic. The title could allow players to craft their own weapons, using the top and bottom halves of any previously acquired ranged or handheld weapon. Then, adapting the Trick Weapon mechanic, players could tap through a pre-set assortment of additional weapon heads of their choice, essentially combining all equipped weapons into one. With the wide range of weapons available in titles like Bloodborne and Lies of P, the combinations could be near-infinite, with swords, blunts, axes, spears, and firearms all available for assigning to an interchangeable weapon head slot.

    In combining Lies of P and Bloodborne's best combat features, a future Soulsborne title would also require an incredibly diverse variety of enemy types. The Soulsborne title will have to contend with players' highly diverse arsenal, while still maintaining the genre trademark difficulty. Perhaps enemies too will benefit from the title's weapon mechanic, as its nature may be tied in some way to a narrative or lore-based concept. If so, the Soulsborne title could build on the foundations set by its primary inspirations, delivering a fast-paced, highly customizable combat system that ushers in a new age for the genre.

    Lies of P is available for PC, PS4, PS5, Xbox One, and Xbox Series X/S.
    [ 此帖被pazz在2023-09-25 00:18重新编辑 ]
    BW的封面如果看不到可能需要梯子 | 自购资源仅限站内分流
    级别: Lv.4
    发帖
    784
    MB
    37
    MD
    120
    本月打卡
    0
    活跃度
    55
    YQBD
    0
    国库券
    241
    只看该作者 1楼 发表于: 2023-09-25
    机翻:

    《Lies of P》和《Bloodborne》独特的武器类型各自引入了革命性的功能,它们一起可以改变整个《Soulsborne》类型。

    《P 的谎言》是一款新的魂类游戏,改编自卡洛·科洛迪的《匹诺曹历险记》。 该游戏采用了科洛迪的许多原创角色和事件,并将它们转变为美好时代的恐怖动作角色扮演游戏,其中包括杀手木偶、可怕的怪物和残酷的 Boss 战斗。 虽然《Lies of P》拥有强大的叙事性,但其最大的优势在于引入了武器组装功能,该功能允许玩家混合和匹配部件来创建具有双重功能的新武器。 尽管其形式和实现有所不同,但该功能让人想起 2015 年《血源》中的 Trick Weapon 机制,该机制提供了自己的双重功能方法。 如果将它们结合到未来的《Soulsborne》游戏中,这两种战斗功能可能会让人真正难忘。

    《P 的谎言》讲述了炼金大师杰佩托创造的傀儡 P 的故事,他试图结束傀儡狂乱。 在他的旅程中,他穿越了克拉特市,遇到了卡洛·科洛迪经典角色的各种黑暗转折。 其中许多角色都希望对他造成伤害,从而导致各种艰苦的战斗遭遇,玩家必须使用多种攻击策略。 为了帮助他们实现这一目标,Lies of P 引入了武器组装功能,该功能允许玩家使用各种刀片和刀柄定制武器。

    《P 的谎言》和《血源诅咒》为玩家提供了多样化的武器功能


    《血源》于 2015 年发行时,为传统的中世纪魂类游戏带来了独特的哥特式恐怖体验。 该游戏的特点是更快的战斗,让玩家对抗一系列洛夫克拉夫特式的恐怖。 为了对付这些敌人,它引入了技巧武器的概念,这是一种右手武器,只需单击按钮即可改变模式或形态。 每个特技武器模式都极大地改变了武器的属性,以及玩家可以使用的动作。 虽然它们不允许玩家进行定制,但特技武器本质上允许玩家将两种武器合而为一。

    P 的谎言武器的不同之处在于它们的双重功能是高度可定制的。 武器组装功能允许玩家将各种刀片或武器头与许多武器柄混合搭配。 这样做可以使单一武器发挥两种武器的特性。 虽然《Lies of P》的武器不交换模式,但它们提供了更多的多样性,并且可以定制以补充玩家独特的游戏风格。 此外,如果玩家在某个特定区域中途使用,他们可以返回克拉特酒店并改变武器以更好地适应该区域的敌人和头目战斗。

    《P 谎言》和《血源诅咒》的武器功能相结合可能会改变游戏类型


    在未来的《Soulsborne》游戏中,将 P 的谎言武器组合和《血源诅咒》的诡计武器搭配起来,可能会创造出一种非常令人满意的战斗机制。 该游戏可以让玩家使用之前获得的任何远程或手持武器的上半部和下半部来制作自己的武器。 然后,通过调整特技武器机制,玩家可以点击他们选择的预设类别的额外武器头,基本上将所有装备的武器组合成一个。 《Bloodborne》和《Lies of P》等游戏中提供的武器种类繁多,其组合几乎是无限的,剑、钝器、斧头、长矛和枪械都可以分配给可互换的武器头插槽。

    结合《Lies of P》和《Bloodborne》的最佳战斗功能,未来的《Soulsborne》游戏还需要极其多样化的敌人类型。 《灵魂之源》游戏将不得不与玩家高度多样化的武器库抗衡,同时仍然保持该类型的商标难度。 也许敌人也会从游戏的武器机制中受益,因为它的本质可能以某种方式与叙事或基于传说的概念联系在一起。 如果是这样,《Soulsborne》游戏可以建立在其主要灵感的基础上,提供快节奏、高度可定制的战斗系统,从而开创该类型的新时代。

    P 的谎言适用于 PC、PS4、PS5、Xbox One 和 Xbox Series X/S。
    BW的封面如果看不到可能需要梯子 | 自购资源仅限站内分流
    描述
    快速回复

    您目前还是游客,请 登录注册
    批量上传需要先选择文件,再选择上传
    认证码: