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    [230917]Starfield Fans Call for UI Consistency

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    https://gamerant.com/starfield-ui-bad-fix/
    Some Starfield fans take online to bemoan the game's user interface design, pleading with Bethesda to introduce some UI consistency.


    Hundreds of Starfield fans have recently taken online to bemoan the game's inconsistent user interface. Their complaints encapsulate a lot of the recent criticism aimed at Starfield not breaking with Bethesda's traditions where it should.

    While the galaxy-spanning RPG has so far proven to be a huge hit, its success arrived in spite of the fact that its menu design and overall UI experience leave much to be desired. That turn of events is far from surprising, as some players were raising grievances about Starfield's UI since before the game even launched.

    The complaints continued post-release, having most recently yielded a popular discussion about some of the game's most egregious UI idiosyncrasies that hit the front page of the r/Starfield subreddit. The discussion was started by Reddit user Iron_Juice, who outlined 10 different key pairs for cycling through the RPG's menu options on PC, depending on the exact screen. The cheat sheet prompted some fans to criticize the game's UI design, positing that it's ludicrous how an action as simple as moving left and right in a menu would even warrant a guide.

    Other fans used the post as an opportunity to point out the game's other command inconsistencies, such as the fact that the Tab key is normally used for opening the overview menu, except in ship combat, when it brings up the pause screen. Another frequently cited source of frustrations for the players has to do with the default heal command, which is 0 on foot and O while piloting a ship, with those two keys being easy to mistake for each other. The consensus among the complainers is that Starfield prevents players from developing any sort of UI muscle memory, thus forcing them to spend a needlessly long amount of time navigating its wildly differing menus.

    Some fans labeled the game's lacking UI as particularly disappointing relative to Starfield's compact HUD that doesn't get in the way of enjoyment and successfully blends form and function. According to those opinions, the game's HUD proves that Bethesda has the chops to deliver some modern interfaces, even if it's still struggling with menu consistency. Granted, a heads-up display isn't something that players interact with directly, which makes it inherently easier to design than something like an inventory interface.

    While Bethesda's track record indicates that Starfield will receive dozens of patches over the coming years, it also suggests the game won't get treated to a substantial menu overhaul. Some of its PC command inconsistencies can already be fixed by simply rebinding keys, but intuitive behaviors like pressing Escape to fully exit a multi-layered menu are so far only available to players who mod Starfield.

    Starfield is available now on PC and Xbox Series X/S.
    BW的封面如果看不到可能需要梯子 | 自购资源仅限站内分流
    级别: Lv.4
    发帖
    784
    MB
    37
    MD
    120
    本月打卡
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    活跃度
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    YQBD
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    241
    只看该作者 1楼 发表于: 2023-09-17
    机翻:
    一些 Starfield 粉丝在网上抱怨游戏的用户界面设计,恳求 Bethesda 引入一些 UI 一致性。


    最近,数百名 Starfield 粉丝在网上抱怨游戏用户界面不一致。 他们的抱怨概括了最近针对 Starfield 没有打破贝塞斯达应有的传统的批评。

    虽然这款横跨银河系的角色扮演游戏迄今为止已被证明是一个巨大的成功,但它的成功还是到来了,尽管它的菜单设计和整体用户界面体验还有很多不足之处。 这种事态的转变并不令人意外,因为一些玩家在游戏推出之前就对《Starfield》的用户界面提出了不满。

    这些抱怨在发布后仍在继续,最近引发了一场关于游戏中一些最令人震惊的 UI 特性的流行讨论,这些问题登上了 r/Starfield subreddit 的首页。 讨论是由 Reddit 用户 Iron_Juice 发起的,他概述了 10 个不同的密钥对,用于在 PC 上循环浏览 RPG 的菜单选项,具体取决于具体的屏幕。 该备忘单促使一些粉丝批评游戏的用户界面设计,认为像在菜单中左右移动这样简单的操作竟然需要指南,这是可笑的。

    其他粉丝利用这篇文章指出了游戏的其他命令不一致之处,例如 Tab 键通常用于打开概览菜单,但在舰艇战斗中除外,当它弹出暂停屏幕时。 另一个经常被提及的让玩家感到沮丧的来源与默认的治疗命令有关,步行时为 0,驾驶船只时为 O,这两个键很容易被误认为是彼此。 抱怨者们一致认为,《Starfield》阻止了玩家发展任何类型的用户界面肌肉记忆,从而迫使他们花费不必要的长时间来浏览其截然不同的菜单。

    一些粉丝认为,与《Starfield》紧凑的 HUD 相比,该游戏缺乏用户界面尤其令人失望,后者不会妨碍游戏的乐趣,并且成功地融合了形式和功能。 根据这些观点,游戏的 HUD 证明 Bethesda 有能力提供一些现代界面,即使它仍在菜单一致性方面苦苦挣扎。 诚然,平视显示器不是玩家直接交互的东西,这使得它本质上比库存界面之类的东西更容易设计。

    虽然贝塞斯达的记录表明《Starfield》将在未来几年收到数十个补丁,但这也表明该游戏不会进行实质性的菜单修改。 它的一些 PC 命令不一致问题已经可以通过简单地重新绑定按键来解决,但像按 Escape 完全退出多层菜单这样的直观行为到目前为止仅适用于修改 Starfield 的玩家。

    Starfield 现已在 PC 和 Xbox Series X/S 上推出。
    BW的封面如果看不到可能需要梯子 | 自购资源仅限站内分流
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