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    [230917]How Dragon Age: Dreadwolf Can Balance Its Companions Better Than BG3

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    Gathering a party and venturing forth is something Dragon Age: Dreadwolf has the chance to build on and perfect even after Baldur's Gate 3.

    Dragon Age: Dreadwolf has had a very quiet development cycle, with only a couple of teaser trailers to tide over fans waiting on news. Baldur's Gate 3's success as a CRPG, its mechanical and gameplay similarities to Dragon Age: Origins, depth, and sheer volume of quality content without microtransactions has put even more pressure on Dragon Age: Dreadwolf. The fourth Dragon Age game has to meet expectations after such a long development cycle, recent layoffs at BioWare, and a string of disappointments from the developer.

    With six origin characters to choose from and a massive variety of races, classes, and subclasses, there are dozens of variations of potential characters to create in Baldur's Gate 3. The Forgotten Realms are a diverse place, including not just Faerun but all the different planes including the Hells and the Astral Planes, all with their own inhabitants. The player gets introduced to the world through the party members, which needs to encompass a variety of classes to create a balanced party while adventuring.

    Gathering a Party in Baldur's Gate 3


    While Baldur's Gate 3 has received praise from critics and gamers alike, it has faced some criticism in regard to the balance of its companions. While there are far too many races in the world of Baldur's Gate 3 to be represented across just 10 companions, classes and races were duplicated in favor of others that would have been welcome.

    Shadowheart, a Half-Elf Cleric
    Lae'zel, a Githyanki Fighter
    Astarion, a High Elf Rogue
    Gale, a Human Wizard
    Wyll, a Human Warlock
    Karlach, a Tiefling Barbarian
    Jaheira, a Half-Elf Druid
    Halsin, a Wood Elf Druid
    Minsc, a Human Ranger
    Minthara, a Drow Paladin
    Despite there being 10 recruitable companions, there is a distinct disparity of representation across the board, with two druids, three humans, and two half-elves. None of the shorter races, such as dwarves, gnomes, or halflings are present, nor are there any dragonborn or half-orcs in the party.

    The BG3 NPC Withers makes possible to respec companions at any point, but the distribution of classes among companions is uneven, especially considering the two druids, and some players may not want to respec companions such as Wyll, Halsin, or Shadowheart as their class is closely tied to their background and story. Minthara adds some variety in being both a drow and a paladin, but many players will forego having her in their party because of the steep price to get her, demanding a very specific, ruthless playstyle that sacrifices several party members and includes some reprehensible choices in Act 1 that many won't want to follow through with.

    Why Companions Will be Important in Dragon Age: Dreadwolf


    One of the areas Dragon Age: Dreadwolf could improve on Baldur's Gate 3 is balancing its companions. The series is set to move away from southern Thedas to the northern nation of Tevinter, with new threats, politics, and cultures, and these need to be represented through the lives of the characters living there. To do so, there should be a companion with experience living under the Qun, a mage with experience living in Tevinter, a Dalish elf, a City elf, a dwarf with ties to Kal-Sharok, and so on.

    These companions need to provide perspective on the new cultures explored in Dragon Age: Dreadwolf, but also provide an opportunity to give compelling arguments on new difficult situations, such as why anyone would want to join the Dread Wolf's cause, or the ongoing Qunari war with Tevinter.

    Dragon Age: Dreadwolf is in development.
    BW的封面如果看不到可能需要梯子 | 自购资源仅限站内分流
    级别: Lv.4
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    只看该作者 1楼 发表于: 2023-09-17
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    即使在《博德之门 3》之后,《龙腾世纪:恐惧狼》仍有机会继续完善并完善聚集队伍并冒险的内容。

    《龙腾世纪:恐惧之狼》的开发周期非常安静,只有几个预告片来帮助粉丝们等待消息。 《博德之门 3》作为 CRPG 的成功,其机制和游戏玩法与《龙腾世纪:起源》的相似性、深度以及无微交易的大量优质内容,都给《龙腾世纪:恐惧狼》带来了更大的压力。 经过如此长的开发周期、BioWare 最近的裁员以及开发商的一系列失望之后,第四款《龙腾世纪》游戏必须满足预期。

    《博德之门 3》中有六种起源角色可供选择,还有种类繁多的种族、职业和子职业,因此有数十种潜在角色可供创造。 被遗忘的国度是一个多元化的地方,不仅包括费伦,还包括所有不同的地方。 包括地狱和星界在内的位面,都有自己的居民。 玩家通过队伍成员了解世界,这需要涵盖各种类别,以在冒险时创建一个平衡的队伍。

    在《博德之门 3》中聚会


    虽然《博德之门 3》获得了评论家和游戏玩家的一致好评,但它在其同伴的平衡性方面也面临着一些批评。 虽然《博德之门 3》的世界中有太多的种族,不可能只用 10 个同伴来代表,但为了支持其他受欢迎的类别和种族,课程和种族被重复了。

    影心,半精灵牧师
    莱泽尔,吉斯洋基战士
    阿斯塔里奥,高等精灵盗贼
    盖尔,人类巫师
    威尔,人类术士
    卡拉赫,提夫林野蛮人
    贾希拉,半精灵德鲁伊
    哈尔辛,木精灵德鲁伊
    明斯克,人类游骑兵
    明塔拉,卓尔圣骑士
    尽管有 10 名可招募同伴,但整体上的代表性存在明显差异,其中有两名德鲁伊、三名人类和两名半精灵。 矮人、侏儒或半身人等矮种种族都不在场,队伍中也没有龙裔或半兽人。

    BG3 NPC威瑟斯可以随时重新指定同伴,但是同伴之间的类别分布不均匀,特别是考虑到两个德鲁伊,并且一些玩家可能不想重新指定同伴,例如威尔,哈尔辛或暗影之心,因为他们的类别是 与他们的背景和故事密切相关。 明塔拉增加了卓尔精灵和圣骑士的多样性,但许多玩家会放弃让她加入自己的队伍,因为获得她的代价高昂,需要一种非常具体、无情的游戏风格,牺牲多名队伍成员,并在其中包括一些应受谴责的选择 许多人不想继续的第一幕。

    为什么同伴在《龙腾世纪:恐惧狼》中很重要


    《龙腾世纪:恐惧狼》比《博德之门 3》需要改进的地方之一是平衡它的同伴。 该剧将从南部的塞达斯转移到北部的特温特国家,这里有新的威胁、政治和文化,而这些都需要通过居住在那里的角色的生活来表现。 要做到这一点,应该有一个在库恩生活过的同伴,一个在特温特生活过的法师,一个达利什精灵,一个城市精灵,一个与卡尔沙罗克有联系的矮人,等等。

    这些同伴需要提供关于《龙腾世纪:恐惧之狼》中探索的新文化的观点,但也需要提供一个机会,就新的困难情况提出令人信服的论据,例如为什么有人想加入恐惧之狼的事业,或者与正在进行的库纳里战争 特温特.

    龙腾世纪:恐惧狼正在开发中。
    BW的封面如果看不到可能需要梯子 | 自购资源仅限站内分流
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